A new NPC by Pixel Kaiser (also known as Tameon the Dragoon) has been released for BGII: SoA!
This mod brings Yeslick from Baldur’s Gate to BGII: SoA, with an extensive variety of banters and interjections, a new kit (Alaghor of Clangeddin) as well as a number of PC dialogues throughout the game. Yeslick is an older dwarf, a devotee of Vergadain, dwarven god of wealth and luck and Clangeddin, dwarven god of war and battle.
He tends to model himself as the father-figure of the group, and can often be found trying to help the party to reach their potential… to mixed results. He has a kind heart and a steady hand, and is loyal to the PC to the end.
When asked about his past, Yeslick chuckles grimly. “There ain’t nothin’ there ye be wantin’ to know, young ‘un. Trust me.” From what you have gleaned, Yeslick is peculiar for a dwarf; a follower of Vergadain, the Dwarven god of wealth and luck and Clangeddin, Dwarven god of war, he is an unassuming companion with an aversion to alcohol and the undead. You know little about his history beyond that he grew up in the Dales to the north and that heat makes him extremely irritable.
The bigg Tweaks
This mod is a collection of different modifications to the game, ranging from most necessary fixes to blatant cheese; most of these are specifically intended to make the game less frustrating. All components are optional; the installer is WeiDU and uses the most recent coding commands and conventions, allowing it to be compatible with virtually all possible mod combinations.
The Refinements Mod is somewhat of an arrogant project. We feel that many things in the game are somehow misplaced, not detailed enough, not balanced enough, not cool enough, or… you get the picture. So we’ve tried to fix them, with the aim to provide a fitting new standard form for the game. It’s still an evolving work; you never know how many things you may want to refine, given time. It includes: New HLAs Tables for all classes, SwashImoen (turning Imoen into a Swashbuckler/Mage), Shapeshifting fixes, Universal Lesser Mage robes and the Sword Angel kit.
This big modification simply restores, and makes more consistent with the text, the music that is heard during the prologue textscreen and the dream textscreens in Baldur’s Gate or Baldur’s Gate and Tales of the Sword Coast. Since the music is hard-coded into Baldur’s Gate or Baldur’s Gate and Tales of the Sword Coast, this music was remixed into the narration sounds. Effort has been made to ensure the narration follows the text, so that the narrator does not narrate too far ahead of what the text shows.
Some minor updates, but mainly to prepare for next version of BGT-WeiDU. Please note that the language packs have also been updated by lower casing all the files in the archives (allowing for Linux systems). The contents of the files have not actually changed.
- Fixed a typo that prevented installation in Korean language
- Improved compatiblity on Linux and Macintosh systems
- Updated compatibility for BGT-WeiDU 1.13
- Updated to BiggDU v231
Version 10 of Ascension64’s BGT Tweak Pack has been released
This modification is the offspring of existing patches in pre-ZETA versions of Baldur’s Gate Trilogy-WeiDU 0.99. It was decided that tweaks should be separated from fixes in order to keep BGT-WeiDU more faithful to the original Baldur’s Gate and Tales of the Sword Coast. Therefore, this package was borne to address the issues in the original Baldur’s Gate and Tales of the Sword Coast that were thought to be lacking.
- Improved compatibility with Linux systems
- Updated translation: Russian
- New component: Reputation Resets at Beginning of BG2 (from BG2 Tweaks)
- Hooded unarmoured mages and thieves: Renamed, removed thieves part and extended mage part since 1PP: Thieves Galore fixes the thieves part better
- Item BG1-ification: Fixed a bug where Scimitars were made unusable by thieves
- More bandit scalps: Prevented issues with bandits having two scalps
ghostdog has updated his PS:T UI mod, with updated and fully functional Chinese language support, fixed one or two problems and a new feature, full-screen movies!
Ghostdog’s PS:T UI Mod is a User Interface modification which in combination with the bigg’s Widescreen Mod makes any resolution viable for Planescape: Torment by changing a number of things in the UI.
The Widescreen mod works extremely well in Planescape: Torment, but unfortunately when you change the resolution, almost all of the UI elements and game effects are shown in the top-left area since they were set for the original 640x480 game resolution. What this mod does is center all of these elements and enhance the UI with original game art to fit nicely with other resolutions.
Things fixed for new resolutions include many game screens including the Start menu, character creation screens, the journal, inventory, spells and stores among others, as well as a number of other components including the bottom UI bar which has been optimised, tooltips and in-game messages (which now display correctly), the dialogue box, and the worldmap.
The mod is compatible with both 2CD and 4CD versions of the game as well as Qwinn’s PS:T mods.