Hey all!
We have decided to move forward our forum overhaul, upgrade the software and move hosts to tomorrow. Over the next few days uptime may be patchy, but we’ll do our best to complete the upgrades, overhaul and move as swiftly as possible so as to prevent too much more downtime.
The forums will go offline tomorrow (23 January 2012) at 6pm GMT +9.5 (Adelaide time). To find out what time this will be in your timezone, head here.
I’m sorry for the short notice, but the sooner we get this done the better! Thanks in advance for your patience.
P.S. During this time, any @spellholdstudios.net email accounts will no longer function. With this in mind, if there are any queries, please send them to .
This major release overhauls the installation process to minimise dependence on fallible shell scripts and enables installation on Linux systems out of the box. Updates have been made to multiple translations, and the Czech translation has been added. A few new features have been added, including default Baldur’s Gate soundsets, the end of Tales of the Sword Coast screen, and subtitles for the Baldur’s Gate introduction movie. Quite a number of bugs have been fixed.
Important for mega-mod installers: the installation has an extra prompts whether to biff all files or just some. The recommended command line command for auto-installation is now
Setup-BGT.exe --force-install 0 --skip-at-view --language <language> --args-list osp <Baldurs Gate I directory>
Note the added ‘o’ in --arg-list, in order to skip the extra prompt.
Saved games are not compatible with 1.12 and thus a new game is highly recommended.
Related links:
Hey ya’ll!
Sorry for the forum downtime yesterday; as a part of our upgrade process something went awfully wrong, and almost our entire members database was deleted, sending me and SConrad (let’s be honest, mostly SConrad) into a frenzy of fixing.
He has managed to restore most things to what they were before the deletion, but you will notice some oddities. Post-counts may be slightly different, last-posted-by in various forums may be wrong, any PMs from the last week have been deleted, and most unfortunately, almost any avatar and personal photo added or changed within the last two years is permanently gone.
We sincerely apologise for the inconvenience. SC has done an amazing job to get us back on track, so big props to him!
Thanks everyone.
P.S. Hopefully any remaining problems will be ironed out when we do our forum upgrade/overhaul sometime next week!
And to round off our releases this 12 Days, we have a new mod from Enkida!
This will upgrade various BioWare and player-made NPCs so they have a somewhat “standardized” look - similar head sizes, color range, and an attempt to be semi-faithful to the original BioWare artwork “look.” You can see all included portrait upgrades in this thread!
Related links:
A new NPC by Pixel Kaiser (also known as Tameon the Dragoon) has been released for BGII: SoA!
This mod brings Yeslick from Baldur’s Gate to BGII: SoA, with an extensive variety of banters and interjections, a new kit (Alaghor of Clangeddin) as well as a number of PC dialogues throughout the game. Yeslick is an older dwarf, a devotee of Vergadain, dwarven god of wealth and luck and Clangeddin, dwarven god of war and battle.
He tends to model himself as the father-figure of the group, and can often be found trying to help the party to reach their potential… to mixed results. He has a kind heart and a steady hand, and is loyal to the PC to the end.
When asked about his past, Yeslick chuckles grimly. “There ain’t nothin’ there ye be wantin’ to know, young ‘un. Trust me.” From what you have gleaned, Yeslick is peculiar for a dwarf; a follower of Vergadain, the Dwarven god of wealth and luck and Clangeddin, Dwarven god of war, he is an unassuming companion with an aversion to alcohol and the undead. You know little about his history beyond that he grew up in the Dales to the north and that heat makes him extremely irritable.
Related links: