NEWS | SHS
Latest Spellhold Studios Twitter update

Spellhold Studios News
•   •   •
Infinity Animations vb5 Released
Monday, May 17, 2010

Another delayed announcement (once again, apologies all!)—Infinity Animations WeiDU b5 has been released by the hardworking Miloch, with the following changes/additions/fixes:

WeiDU Beta 5: 12 May 2010
- Changed the .exe patch so that it forces a code page change and reboots if a non-Western code page is detected
- Updated the .exe patch so that it recognises BG1 thief avatars
- Cloned missing animation tables from the unmodded game
- Added other missing animation tables to base content folder
- Adding missing minotaur and water weird sounds
- Disabled problematic stacked animations from chitin.key
- Added creature sounds where relevant (major update here)
- Fixed a minor READ_BYTE glitch in creature patching
- Made it certain so that subcomponents can’t be installed if the main component is not installed (to prevent crashes)
- Added night hags to the “Distinctive Fiends” component
- Added ghoul queens to the “Distinctive Undead” component
- Added white-haired Ellesime to the “More IWD2 Animations” component
- Added lagoon creature to the “More IWD2 Animations” component
- Deprecated tieflings from the cambion/alu-fiend components in favor of the PS:T animation component
- Corrected skeleton warriors appearing as verbeegs glitch
- Added Amel animation to NWN component (if NTotSC is installed)
- Added Humanoid Animation Fixes component
- Added Moinesse’s Avatars component
- Added More PS:T Animations component
- Added BG1 Character Animations for Saved Games component
- Added saved game animation fixing component
- Traified the entire freaking mod by hand for translators (thanks for nothing, WeiDU! :P)

Related links:

Spellhold Studios News