Refinements has been updated to 3.11. You don’t need to update unless you’re running on a Mac and/or are using the Chloe NPC mod.
Related links:
Refinements v3.11:
Hello everybody,
I’d like to turn your eyes towards Sarevok now. See his muscular form, the impressive tattoos on his forehead, the glowing eyes, the great sword in his back and the black spiky armor… now there’s already a lot of material for illustrations. He is present throughout the Baldur’s Gate series - as a mysterious murderer, as your enemy, half-brother and finally ally and friend. That is why it is high time he gets his own Fanart Challenge, so the next two weeks are devoted to him. Like our regulars already know, the medium and the style of illustrations is free - you can do cosplay, pencil sketches, sculptures, animations… anything artsy as long as the end product is your own. You have two weeks to show us how you view him - come join us in the Fanart Challenge forum!
-Ilmatar
Baldur’s Gate Trilogy-WeiDU v1.05a has been released! You can get it from the usual places (list of download mirrors) when it is uploaded to the servers. Check the SHS mirror for first availability.
Among bugfixes and a few gameplay changes, this version introduces a Simplified Chinese translation and the option of auto-installation, which simplifies large mega-modification installs.
You might also notice a few changes to the installation process, in that the final DOS portion of the installation runs straight after the WeiDU portion without having to press a key, a complete installation of BG:TotSC is verified in the BG:TotSC installation directory specified, and installation of music for BGT-WeiDU has been separated from the installation of a custom GUI for BGT-WeiDU, both of which are optional.
Finally, due to these and other changes in this release, you must start a new game. Continuation of saved games from older versions of BGT-WeiDU may result in crashes-to-desktop or game-breaking bugs.
Related links:
Version 0.43 of Classic Adventures has been released. This is a patch for your current game (yeah, 100MB is a patch these days). You can find it in the download section just like the 0.42 version. If you don’t have 0.42, you need that installed first.
This covers the original A3 mod, the third in the slavers series. There are no worldmap changes, so you should be able to continue from a saved game. However, I do have many fixes to some older areas. Also, we have a new building in Saltmarsh (though you can’t enter yet), so the doorway won’t be in your current game if you have already been there.
Related links:
I would like to introduce everyone to the new, improved face of Spellhold Studios! Developed by SConrad and khayman, it has numerous improvements over the old design, including sections for each of the three main games we host content for (Infinity Engine games, Neverwinter Nights and Oblivion), information on other games and more.
With this, several different other projects and plans have been set into motion - hopefully it won’t be long until some of these begin to come to fruition!
Special thanks go to, of course, SConrad and khayman, who developed the website itself; the entire SHS Staff for input, and the following people for helping to write, proofread and implement the new content! In no particular order; Ilmatar, Kellen, Miss Sakaki, SeV, Jyzabyl, Sir Kalthorine, Shadowhawke, Tassadar88 and especially Feuille, Bluenose and Karandras, who all put in a huge deal of work. Thanks to all of you for such wonderful cooperation, productivity and drive!
Another new addition here at SHS is the new address for the forums; they have now moved to SHSForums.net! :) We hope you find this as convenient as we do - besides being easier to type, it also comes with a number of other benefits all round! Please update your bookmarks!
I hope you all enjoy the improved website and new forum address, and if you have any suggestions, comments or observations, we would love to hear them!
- K’aeloree