IE MODS | Silmarillion
Silmarillion

Silmarillion takes place in the world of J.R.R. Tolkien, and this occurs in the First Age of Middle-Earth, where the mighty High Elves strove against Morgoth (aka Melkor), a God that walked the world, for 3 jewels called the Silmarils, crafted by Feanor the greatest craftsman that ever was, who captured the Light of the Creation of the world within his perfect creations.

To give a quick comparison to the 3rd Age of Middle-Earth - Sauron is essentially similar to Gandalf, both are of essence Spirits (called Maia), whereas Morgoth was a God that predated the creation of the world. The Balrog that Gandalf encountered in Moria is also considered a Spirit-level being, and Morgoth in his time, ruled over all the Balrogs there were, and moved them in regiments over battlefields. Morgoth himself also was the creator of Orcs, and later on, Werewolves, Wyrms, Wyrms made of pure Iron or Flame, and Winged Dragons.

The Elves were by no means the pale pathetic shadow of the 3rd Age. Despite Morgoth's power, the forefathers of Elrond besieged his realm Angband and the fortress of Thangorodrim, with relative ease, keeping it up for more than half of the First Age, almost 400 years.

The mod begins at the Havens, where you are a commander of Earendil and the remnants of the peoples there. Earendil has not yet set sail, but the Havens is under frequent attacks by Morgoth's forces, and Earendil himself has taken ill, a condition unheard of among Elves. Elwing reveals that there is some disturbance in the timestream of the past, by an unknown force, and Earendil is channeling his powers to prevent its effects from washing over the Havens. Take a party back to the past, and get more party members to fix up all the events.

Mod Information

Silmarillion

By Zyraen

Baldur's Gate II SoA and ToB

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IN PROGRESS