IEP Extended Banters adds almost 60 new banters between Bioware NPCs in the Shadows of Amn portion of the game, extends most of the NPC conflicts to allow the PC to interfere, and includes a customizeable banter accelerator.
Version 2.0 adds 19 banters to SoA, 1 new conflict resolution (Valygar/Viconia) and multiple grammar changes, amongst other things.
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One of the things many find sorely lacking in the Bioware NPCs are the more complex relationships presented by modern NPC mods--especially in regards to “friendships,” the relationships NPCs have with the PC when not romancing them.
This mod adds a series of dialogues for a female PC or a male PC who has turned Viconia down, and attempts to give someone who isn’t interested in a romantic relationship something to bite into.
But bear in mind that Viconia is not an easy person to talk to, let alone befriend. She has a mind of her own, and although she is willing to travel with you, she may not wish to become your confidante.
There are different “introductions” to the friendship for females and males who have turned Viconia’s romantic advances down, and it is in these dialogues she will determine whether you are interesting enough to talk to or not.
Overall, there are 15-16 friendship dialogues, with an additional 3 scenery dialogues which occur at various points during the game.
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My dear folks, this fortnight I draw you to an opinion poll on friendships, romances, and banters. How much is fruitful for your gaming satisfaction? Chip in on the discussion here.
SHS is proud to welcome Ninde NPC, a romanceable female necromancer!
Lady Ninde Amblecrown; once Waterdeep’s most alluring young ingenue, now a hunted woman with a tongue like a guillotine, formidable magical skill and a matching ego. Will you befriend her? Grow to love her? Will you even be able to bring yourself to tolerate her?
Her lavish upbringing has perhaps left Ninde with a slightly bloated sense of entitlement that doesn’t exactly suit her to adventure, and certain events of her past darkened her temperament. That’s not to say Ninde doesn’t appreciate life’s more earthy pleasures - men, mead and magic are her self-confessed vices, and ‘being poor, seal-clubbing, and chastity’ the only things she isn’t good at. Although perhaps she exaggerates slightly, there. She will certainly prove herself a wily, capable and (hopefully) entertaining companion, whether trying to bed Valygar or encouraging <CHARNAME> to take a little walk on the wild side. If you’re lucky, you may even see a more serious side of the vivacious elf.
Whether Ninde is truly a woman altered beyond repair by the blackening tinct of her past, or the proverbial tart with a heart â well, that’s for you to decide.
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The Classic Adventures team are proud to present the next installment in the Classic Adventures mod! Sir BillyBob and leahnkain would also like to welcome new team members Solar’s Harper and Lysan Lurraxol, who will be helping to write the NPCs of CA, as well as Wizwom who will be helping to code dialogues for the mod!
Classic Adventures will be a compilation of many of the old and some new classic PnP (Pen and Paper) modules. I fully plan to include series like A, D, G, S, and U into this story. There are several newer mods that will also be included into this project just for some variety.
New content in 0.46 includes a new path through Chapter 2--two new modules, UK2 and UK3 (The Sentinel and The Gauntlet), the village of Piney Bluff, more dialogs and banters for all NPCs, fixed stores in Suderham and Icar can join your party earlier in the game (though due to a bug he will still appear to fight the party later).
The known bugs and issues with this version include the above issue that Icar can join party but will also be found in A2 and will still fight the party; Markessa may still cause the game to crash if she follows you - an easy answer is to CTRL-Y her if this happens; Edsonor(sp) in Piney Bluff offers to take you to Mistmoor but doesn’t, and the town of Selgaunt is not finished yet (though the team hope to have it completed by 0.47!).
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