The release for Day 3 of SHS’ Twelve Days of Christmas is a new version of ghostdog’s PS:T UI mod!
The PS:T UI Mod now supports ALL resolutions and also offers bigger fonts for most language versions. The bigger fonts are 100% better than the ones in the previous versions of the mod. The mod has been tested for most standard resolutions up to 1920x1080 but really there’s no reason why it shouldn’t work for any given resolution, even custom ones. Nevertheless, let me know if it works for you, especially with some notebook/laptop resolutions.
A video demonstration of the mod in action can be found here!
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As part of SHS’ Twelve Days of Christmas, Lava DelVortel has released v4 of his quest mod, Tales of the Deep Gardens!
Tales of the Deep Gardens allows players to travel through a new land, deep under Faerun; a realm of mystery, dream, Colourful Essences and riddles. Talk to people who may not even see you, try to find the answers to obscure riddles, fight with Living Colours and gather 10 Colours to leave the Gardens. But remember, Dreamer, that this place is something more than just a chain of caves… It may be a Dream you’ll not want to wake up from…
V4 includes a number of fixes, some newly voiced lines and improved compatibility with Sword Coast Stratagems II!
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On this, the first day of SHS’ Twelve Days of Christmas, we are releasing the next version of Classic Adventures!
Beside bug fixes, Version .51 includes 2 other mods; Exnem Items and Infinity Animations.
Exnem Items is a unbalanced, overpowered items mini-mod. Items included give you over -20 AC, high stats, incredible weapons and spells. It is a useful mod for those that like cheesy god-level powers or those needed to pump up their character. Don’t use if you don’t like +6 weapons for level 1 characters.
Inifinity Items is a new mod that allows modders to add more creature animations to a BG2 game. This mod has been changed for the CA mod and is not compatible with other mods (not that a total conversion would be anyways). Animation slots used here are not approved by the authors of IA and probably never will be. It is only for our needs to add in IWD/IWD2/PST and some new NWN creature animations to the CA storyline.
Hope everyone had a wonderful Christmas!
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Erephine has been busy, with another mod release!
Infinity Animations patches Baldur’s Gate II: Throne of Bhaal to support additional creature and character animations (referred to as ‘animation slots’ by the community). It also offers a compelling automatised process of making claims for these added game animations, acting as a central hub for anyone who would like to add animation entries to the game without being bogged down by issues of mod conflicts and incompatibilities.
Infinity Animations supports a wide selection of animation types from Baldur’s Gate I, Baldur’s Gate II and Icewind Dale. As an additional bonus, Baldur’s Gate I character animations have been restored in their entirety, and paperdolls have been unlocked for some animations that did not support them previously.
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A new version of Chloe has been released, updated by White Agnus and Graoumf. The old version is still available for those who prefer to use the original.
Changes include:
- Changed Chloe’s Death Variable to ensure BGT Compatibility
- Updated Polish translation with fix, thanks to Aku.
- Added Spanish language option to Chloe, thanks to Dufroise (Clan Dlan) for translating.
- Added Italian language option to Chloe, thanks to Al17, Hellspawn and JKley for translating.
- Added French language option to Chloe, thanks to Miry Wolfwood, Le Marquis and Magiere (Les d’Oghmatiques) for translating.
- Updated Chloe to latest version of WeiDU *Currently v.211
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