NEWS | Baldur's Gate II Modding News
Sylmar Battlefield v 1.02 Released!
Wednesday, January 16, 2008

Sylmar Battlefield v 1.02

Aid a nation of elves with an invasion into their holy burial grounds. Fight in a war alongside the elven army, and test your battlefield acumen by combating against continually attacking hosts of orcs and even against deadly, nightmarish demons, while keeping the elven commander alive and their holy grounds sacred.

The Orcs and Elves, and some other CREs, scale according to your level and move in squads.

This mod is meant to be a small sample battlefield, as a precursor of what is to come in Silmarillion. It is NOT a Total Conversion and is totally compatible with all other WeiDU mods.

Related links:

Spellhold Studios News
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IE Modding Digest: Volume IV
Monday, January 7, 2008

Happy New Year to you all! Today I am the little beagle who will slurp up all the succulent mods that have raced ahead of, slipped through the cracks of, and lagged behind, the frenzied official Twelve Days of Christmas Announcements. Since there is much to reveal, I shall get straight into it.

8 does not go into 50, but it does go into Spell-50
Spell-50 is a derelict mod created by the eminent founder of WeiDU. This mod extrapolates priest, druid and mage spell effects up to level 50. kovarex has recently updated this mod to version 8, sporting description updates and modifying some spells not previously considered. Find out more and grab the mod here.

Oh yes I would, Homeward Bound
berelinde has released ‘a little mod for Throne of Bhaal party management’. The mod allows the player to send any canonical joinable NPCs from Baldur’s Gate II: Throne of Bhaal to their homes in Amn, in addition to the choice of summoning them to intern indefinitely at the gloomy claustrophobic Pocket Plane (unless the player wishes them in his or her entourage). Check out the release thread here.

Lasts but not leasts
Briefly, so I don’t plaster this post with too many words, Baldur’s Gate Trilogy-WeiDU got injured and requires a patch (here), Baldur’s Goth Expansion Project, a portrait mod, has utilised the bugspray into version beta 2 (here), and the Interaction Expansion Project: Extended Banters mod has been made BGT-friendly with version 1.1 (here).

Enjoy this splurge of new content. Till next time.

Spellhold Studios News
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12 Days Recap
Saturday, January 5, 2008

Over the past 12 days, we’ve seen quite a number of announcements, releases and interviews here at Spellhold Studios - here’s a quick list, in order of release!

Announcements:

Releases:Interviews:We hope you’ve enjoyed Christmas and the New Year!
Spellhold Studios News
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Day 12 of 12 - Release: Classic Adventures v.45
Saturday, January 5, 2008

For the last release of the 12 days, we’re proud to (belatedly) present Classic Adventures v.45!

Version 0.45 combines the three latest packages into one download, which is now almost 800 mb uncompressed - quite a feat! It includes some fixes as postedin the CA forum. Two areas have new maps (thanks Sir-Kill) and the Worldmap is much larger as well (thanks Yacomo!).

The story hasn’t continued past what you experience in 0.44, the A4 PnP mod, but the team is working to better Classic Adventures as they work!

You can download Classic Adventures v0.45 here, check out the CA forum here and read more about Classic Adventures on the Classic Adventures website!

- K’aeloree/Liam

Spellhold Studios News
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Day 12 of 12 - Release: PC Soundsets
Saturday, January 5, 2008

For the 3rd release today, we have a completely new mod which has been released- PC Soundsets!

This mod adds 22 new and unique sound sets for the PC to choose from - 9 female and 13 male, including racial sets for dwarves, halflings and half-orcs, and varying from the most righteous paladins to the sassiest rogues and most psychotic killers.

You can download the mod here, listen to previews and descriptions of the voicesets here, and learn more about the mod itself here!

- K’aeloree/Liam

Spellhold Studios News