NEWS | Baldur's Gate II Modding News
Aurora’s Shoes and Boots v5 Released
Monday, February 1, 2010

Aurora’s Boots has been updated to v5 with a number of fixes, including:
- Fixed _LOW animation bugs causing areas crashing on load
- Fixed glitches in area function causing item and door corruption
- Fixed random item scripting routine
- Corrected references to Xulaye areas in Boots of the Bar scripts
- Removed traces of previous “animation-stacking” items
- Renamed some resources to avoid conflict with AjocMod

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Spellhold Studios News
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Infinity Animations beta 3 Released
Monday, February 1, 2010

Infinity Animations has een updated to WeiDU beta 3, with a number of fixes including:
- Fixed _LOW animation corrections causing areas crashing on load
- Fixed scripts and dialogues that Polymorph to _LOW animations
- Fixed code glitch preventing installation of optional components
- Added option to install sounds in svirfneblin component
- Added component to fix area creature references
- Added revised salamander sound tables (MSAL and MSA2 slots)
- Enhanced compatibility with aTweaks
- Enhanced creature animation patches for fiends and orc shamans

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Aurora’s Shoes and Boots v4 Released
Thursday, January 21, 2010

Aurora’s Shoes and Boots has been updated to version 4, with a number of changes, additions and fixes! The full list of changes:

  • Aurora has more dialogue! She’s a bit “smarter” when it comes to thievery, though it would be spoiling to tell more...
  • Added French translation (from Aldiemus of the d’Oghmatiques)
  • Added crossmod banters with Kelsey, Solaufein, Hubelpot and Fade
  • Encoded sounds as WAVC instead of OGG format to save install time and space
  • Added goblin/gnome encounter for Classic Adventures
  • Added unique sounds for goblins, svirfneblin, cambions and alu-fiends from Icewind Dale and Neverwinter Nights
  • Changed goblin and gnome animations to use dedicated slots instead of stacking (using the Infinity Animations scheme for ToB executables)
  • Changed daemonfey boots to summon either a cambion fighter/mage or alu-fiend fighter/cleric
  • Added Icewind Dale animations and sounds for earth elemental, worgs, helmed and battle horrors
  • Fixed Helmed Horror component crash issue
  • Revised area patching macros to avoid issues in Larswood
  • Optimized patching by avoiding time-consuming regexp
  • Added option to abridge Spellhold cutscene in “Shorten BG2 intros” component
  • Amended documentation regarding compatibility, antivirus issues and SoA-only installs
  • Fixed glitches in item upgrade dialogues
  • Slightly nerfed item availability in Tutu by request
  • Karaea now moves from Nashkel to Baldur’s Gate when relevant
  • Enhanced creature slot fixing in “Realistic random treasures” component
  • Fixed minor glitch with goblin animations if Drizzt Saga is installed
  • Fixed potential svirfneblin glitch if another mod gives them shields
  • Improved Battle Horror compatibility if SCS is installed
  • Moved batch and log files to “batchlog” subfolder

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Spellhold Studios News
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Infinity Animations WeiDU Beta 1 Released
Monday, January 18, 2010

Infinity Animations has had a huge code overhaul and has now entered beta with a Windows version!

Infinity Animations patches Baldur’s Gate II: Throne of Bhaal to support additional creature and character animations (referred to as ‘animation slots’ by the community). It also offers a compelling automatised process of making claims for these added game animations, acting as a central hub for anyone who would like to add animation entries to the game without being bogged down by issues of mod conflicts and incompatibilities.

A complete list of all the animations added can be found here.

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Spellhold Studios News
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aTweaks reaches v3
Monday, January 18, 2010

Introduction
This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur’s Gate II games as well as either of the two Baldur’s Gate conversion projects: (Easy)Tutu and Baldur’s Gate Trilogy (BGT). In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.

New in aTweaks v3:
This major release adds several new components which are primarily aimed at bringing the Fiends of BG2 closer to their PnP counterparts. Legitimately missing abilities are restored and spuriously granted benefits are removed. The Fiends’ AI has been enhanced as well, and it now allows them to act in accordance to their PnP behavior and intelligence scores. Furthermore, summoned Fiends now match the allegiance of their summoner which allows the party to receive experience points for each opponent that the Fiends defeats, but it also applies the appropriate reputation penalty for each innocent that the Fiend murders. Finally, the nature of a summoned Fiend now corresponds to the alignment of its summoner. More information on the Fiend components can be found here. Another new component restores the PnP Scribe Scrolls ability to all Mages except Sorcerers. See here for more details on that.

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