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Spellhold Studios News
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Goodbye to Ascension64 from the Staff!
Wednesday, August 26, 2009
Posted by K'aeloree in General News

After almost 2 years of hard work as a Staff member, legendary BGT modder Ascenion64 has decided to step down. As well as being a general moderator, Ascension64 ran the very successful IE Modding Digests, which are sadly now being retired. A huge thank you to him for spending the time every 2 weeks to put those together! :cheers:

Thanks for your dedication, hard work and all-around awesomeness, Asc, and all the best!

Spellhold Studios News
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Tales of the Deep Gardens v2.2 Released
Tuesday, August 25, 2009

Three new versions of Tales of the Deep Gardens have been released in quick succession, fixing a number of bugs and adding some extra content to the mod, including a new encounter in Amkethran and romance reactions if you engage in relations with either of the romantic characters in the mod, as well as interjections from Keldorn and Haer’Dalis.

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Spellhold Studios News
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IE Modding Digest: Volume XLII
Monday, August 3, 2009

Downloads speak louder than words. So let’s save those words and get straight to the downloads.

Beeping AI
Firstly, the AI mod for the olden days has been remade by horred the plague. Get beeping with BPSeries Remake for Baldur’s Gate II, try out the revamped AI, and post your comments for the beta on the Big Picture forums. Oh yeah, I forgot you had to download it first.

A murder mystery for you
A minotaur and three bodies. What’s the catch? There wasn’t one until Yovaneth decided to add a little dialogue to the Lilarcor quest in Baldur’s Gate II. The Minotaur and Lilarcor will leave you wanting more, but while you check out the information here, make sure you get the updated version of the modification here.

You can see a rainbow, I can see in 256-colour
Want more variegated colour schemes to beautify your characters? You now can with Erephine’s amazing work with the One Pixel Productions Extended Palette Entries modification and the Palette Generator utility. Extended palettes enables new colour gradients in Infinity Engine games, while Palette Generator makes working with colour gradients as easy as skinning a cat… well, maybe that isn’t so easy. But ease-of-use is only a few clicks away, starting here.

Digest will be taking another break next fortnight to visit the cold, but I can guarantee I’ll bring back some snow.

Spellhold Studios News
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SHS welcomes Tales of the Deep Gardens quest mod!
Monday, August 3, 2009
Posted by K'aeloree in General News

A warm welcome to Lava Del’Vortel and his quest mod “Tales of the Deep Gardens”, an intriguing and mysterious addition to Baldur’s Gate II!

“The last thing you remember is a mage on the streets of Athkatla, the building of the Council of Six, the trees and mansions of the Goverment District. Now you feel only humid air and cold ground… You try to open your eyes, but you are not sure if your senses are to be believed. You are barely able to recognise shapes around you… Crooked trees, bantam buildings, colourful mists… Your head aches. It is impossible for you to focus… Suddenly, you realise something. You hear voices and footsteps… You are not alone in this unknown place.”

Tales of the Deep Gardens allows players to travel through a new land, deep under Faerun; a realm of mystery, dream, Colourful Essences and riddles. Talk to people who may not even see you, try to find the answers to obscure riddles, fight with Living Colours and gather 10 Colours to leave the Gardens. But remember, Dreamer, that this place is something more than just a chain of caves… It may be a Dream you’ll not want to wake up from…

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Spellhold Studios News
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aTweaks v2.6 Released
Friday, July 31, 2009

Introduction

aTweaks represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur’s Gate II games as well as either of the two Baldur’s Gate conversion projects: (Easy)Tutu and Baldur’s Gate Trilogy (BGT). The mod is divided into multiple components all of which can be installed separately and are completely independent of each other.

New in aTweaks v2.6

This minor release makes some additional compatibility improvements and introduces three new components: “Rangers’ Animal Empathy improves with experience”, “Restore the Dispel Magic vulnerability to Nishruu and Hakeshars” and “Distinctive creature coloring”. In summary, these components restore some previously disabled gameplay functionality and make it easier to distinguish creatures with similar avatars (especially Golems and Mephits) from each other. More detailed information on the new components and the full list of changes can be found here.

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