Introduction
This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur’s Gate II games as well as either of the two Baldur’s Gate conversion projects: (Easy)Tutu and Baldur’s Gate Trilogy (BGT). In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques. The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.
Relevant links
New in aTweaks v3.1:
aTweaks has been updated to v3.1. In summary, this minor release makes some adjustments to the existing content and adds a new component which revises the Bhaalpowers that the Protagonist receives in BG1 (or at the start of BG2) due to his divine heritage. The general goal was to retain the basic roles which the Bhaalpowers had in the original game while simultaneously making them scale a bit better with the Protagonist’s level. More details on the revised Bhaalpowers are available in the aTweaks forum.
Note on future updates
This will be the last update of aTweaks by aVENGER since he is retiring from the IE modding scene. Wisp has been appointed as the new maintainer of aTweaks and Rogue Rebalancing and he will handle all subsequent updates and future development of both mods.
Another delayed announcement (once again, apologies all!)—Infinity Animations WeiDU b5 has been released by the hardworking Miloch, with the following changes/additions/fixes:
WeiDU Beta 5: 12 May 2010
- Changed the .exe patch so that it forces a code page change and reboots if a non-Western code page is detected
- Updated the .exe patch so that it recognises BG1 thief avatars
- Cloned missing animation tables from the unmodded game
- Added other missing animation tables to base content folder
- Adding missing minotaur and water weird sounds
- Disabled problematic stacked animations from chitin.key
- Added creature sounds where relevant (major update here)
- Fixed a minor READ_BYTE glitch in creature patching
- Made it certain so that subcomponents can’t be installed if the main component is not installed (to prevent crashes)
- Added night hags to the “Distinctive Fiends” component
- Added ghoul queens to the “Distinctive Undead” component
- Added white-haired Ellesime to the “More IWD2 Animations” component
- Added lagoon creature to the “More IWD2 Animations” component
- Deprecated tieflings from the cambion/alu-fiend components in favor of the PS:T animation component
- Corrected skeleton warriors appearing as verbeegs glitch
- Added Amel animation to NWN component (if NTotSC is installed)
- Added Humanoid Animation Fixes component
- Added Moinesse’s Avatars component
- Added More PS:T Animations component
- Added BG1 Character Animations for Saved Games component
- Added saved game animation fixing component
- Traified the entire freaking mod by hand for translators (thanks for nothing, WeiDU! :P)
Related links:
A bit of a delayed announcement on my part (sorry everyone!) but Ascension64 has released a new version of BGT, with the following changes:
Installation changes
* Installation now detects Windows Server 2003, Windows Vista, Windows Server 2008, and Windows 7
* Installation now accepts directories like “D:\Modding\Baldur’s Gate (x86) !@#$% 2” (note: ^ in the path name does not work; not for Windows 95, Windows 98, Windows ME, Windows NT)
* Updated to BiggDU version 217
Related links:
Tb#tweaks (2.30):
- Added new components (3rd edition-style statistics, make metal armor usable by druids once again).
- Update is compatible with existing saves.
- Updating is only meaningful if you’re interested in the new components.
Related links:
Refinements (3.22):
- Fixed some bugs. Unfortunately, this makes the Armor component incompatible with Item Revisions, and forbids barbarians from dual classing to mage or thief.
- Update is *not* compatible with existing saves.
- Updating is recommended in all cases if you’re starting a new game.
Related links: