Though it has been available for a while, aTweaks has now officially joined the SHS lineup of mods!
This mod represents a compilation of PnP related tweaks and various house rules which are designed to bring more consistency to the gameplay. It works on normal Baldur’s Gate II games as well as either of the two Baldur’s Gate conversion projects: (Easy)Tutu and Baldur’s Gate Trilogy (BGT).
In summary, aTweaks can bring several classes, races, spells, items and creatures closer to their PnP counterparts, add more consistency to the gameplay by making sensible rule adjustments and eliminating exploits, and make it easier to distinguish between creatures with similar avatars through the use of recoloring techniques.
The mod is divided into multiple components all of which can be installed separately and are completely independent of each other. More detailed descriptions of all components can be found in the readme.
aTweaks has been updated to v3.04. In summary, this maintenance release slightly revises the Scribe Scrolls ability, updates the Italian translation as well as the Forum and Homepage links in the readme. Here’s the full list of changes:
New in v3.04:
- The Scribe Scrolls ability has been slightly revised. Inscribing a scroll now removes one instance of the spell in question from the caster’s memory (i.e. just like casting the spell regularly would)
- Updated the Italian translation
- Updated forum and homepage links
Related links
Chloe has been updated to v1.5 by Isaya and Graumf, with a critical bugfix, without which Chloe won’t talk at all! Grab it below.
Related links:
Aurora’s Boots has been updated to v5 with a number of fixes, including:
- Fixed _LOW animation bugs causing areas crashing on load
- Fixed glitches in area function causing item and door corruption
- Fixed random item scripting routine
- Corrected references to Xulaye areas in Boots of the Bar scripts
- Removed traces of previous “animation-stacking” items
- Renamed some resources to avoid conflict with AjocMod
Related links:
Infinity Animations has een updated to WeiDU beta 3, with a number of fixes including:
- Fixed _LOW animation corrections causing areas crashing on load
- Fixed scripts and dialogues that Polymorph to _LOW animations
- Fixed code glitch preventing installation of optional components
- Added option to install sounds in svirfneblin component
- Added component to fix area creature references
- Added revised salamander sound tables (MSAL and MSA2 slots)
- Enhanced compatibility with aTweaks
- Enhanced creature animation patches for fiends and orc shamans
Related links:
Aurora’s Shoes and Boots has been updated to version 4, with a number of changes, additions and fixes! The full list of changes:
- Aurora has more dialogue! She’s a bit “smarter” when it comes to thievery, though it would be spoiling to tell more...
- Added French translation (from Aldiemus of the d’Oghmatiques)
- Added crossmod banters with Kelsey, Solaufein, Hubelpot and Fade
- Encoded sounds as WAVC instead of OGG format to save install time and space
- Added goblin/gnome encounter for Classic Adventures
- Added unique sounds for goblins, svirfneblin, cambions and alu-fiends from Icewind Dale and Neverwinter Nights
- Changed goblin and gnome animations to use dedicated slots instead of stacking (using the Infinity Animations scheme for ToB executables)
- Changed daemonfey boots to summon either a cambion fighter/mage or alu-fiend fighter/cleric
- Added Icewind Dale animations and sounds for earth elemental, worgs, helmed and battle horrors
- Fixed Helmed Horror component crash issue
- Revised area patching macros to avoid issues in Larswood
- Optimized patching by avoiding time-consuming regexp
- Added option to abridge Spellhold cutscene in “Shorten BG2 intros” component
- Amended documentation regarding compatibility, antivirus issues and SoA-only installs
- Fixed glitches in item upgrade dialogues
- Slightly nerfed item availability in Tutu by request
- Karaea now moves from Nashkel to Baldur’s Gate when relevant
- Enhanced creature slot fixing in “Realistic random treasures” component
- Fixed minor glitch with goblin animations if Drizzt Saga is installed
- Fixed potential svirfneblin glitch if another mod gives them shields
- Improved Battle Horror compatibility if SCS is installed
- Moved batch and log files to “batchlog” subfolder
Related links: