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Spellhold Studios News
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Chloe v1.5 Released
Monday, February 1, 2010

Chloe has been updated to v1.5 by Isaya and Graumf, with a critical bugfix, without which Chloe won’t talk at all! Grab it below.

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Aurora’s Shoes and Boots v5 Released
Monday, February 1, 2010

Aurora’s Boots has been updated to v5 with a number of fixes, including:
- Fixed _LOW animation bugs causing areas crashing on load
- Fixed glitches in area function causing item and door corruption
- Fixed random item scripting routine
- Corrected references to Xulaye areas in Boots of the Bar scripts
- Removed traces of previous “animation-stacking” items
- Renamed some resources to avoid conflict with AjocMod

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Infinity Animations beta 3 Released
Monday, February 1, 2010

Infinity Animations has een updated to WeiDU beta 3, with a number of fixes including:
- Fixed _LOW animation corrections causing areas crashing on load
- Fixed scripts and dialogues that Polymorph to _LOW animations
- Fixed code glitch preventing installation of optional components
- Added option to install sounds in svirfneblin component
- Added component to fix area creature references
- Added revised salamander sound tables (MSAL and MSA2 slots)
- Enhanced compatibility with aTweaks
- Enhanced creature animation patches for fiends and orc shamans

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Aurora’s Shoes and Boots v4 Released
Thursday, January 21, 2010

Aurora’s Shoes and Boots has been updated to version 4, with a number of changes, additions and fixes! The full list of changes:

  • Aurora has more dialogue! She’s a bit “smarter” when it comes to thievery, though it would be spoiling to tell more...
  • Added French translation (from Aldiemus of the d’Oghmatiques)
  • Added crossmod banters with Kelsey, Solaufein, Hubelpot and Fade
  • Encoded sounds as WAVC instead of OGG format to save install time and space
  • Added goblin/gnome encounter for Classic Adventures
  • Added unique sounds for goblins, svirfneblin, cambions and alu-fiends from Icewind Dale and Neverwinter Nights
  • Changed goblin and gnome animations to use dedicated slots instead of stacking (using the Infinity Animations scheme for ToB executables)
  • Changed daemonfey boots to summon either a cambion fighter/mage or alu-fiend fighter/cleric
  • Added Icewind Dale animations and sounds for earth elemental, worgs, helmed and battle horrors
  • Fixed Helmed Horror component crash issue
  • Revised area patching macros to avoid issues in Larswood
  • Optimized patching by avoiding time-consuming regexp
  • Added option to abridge Spellhold cutscene in “Shorten BG2 intros” component
  • Amended documentation regarding compatibility, antivirus issues and SoA-only installs
  • Fixed glitches in item upgrade dialogues
  • Slightly nerfed item availability in Tutu by request
  • Karaea now moves from Nashkel to Baldur’s Gate when relevant
  • Enhanced creature slot fixing in “Realistic random treasures” component
  • Fixed minor glitch with goblin animations if Drizzt Saga is installed
  • Fixed potential svirfneblin glitch if another mod gives them shields
  • Improved Battle Horror compatibility if SCS is installed
  • Moved batch and log files to “batchlog” subfolder

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Infinity Animations WeiDU Beta 1 Released
Monday, January 18, 2010

Infinity Animations has had a huge code overhaul and has now entered beta with a Windows version!

Infinity Animations patches Baldur’s Gate II: Throne of Bhaal to support additional creature and character animations (referred to as ‘animation slots’ by the community). It also offers a compelling automatised process of making claims for these added game animations, acting as a central hub for anyone who would like to add animation entries to the game without being bogged down by issues of mod conflicts and incompatibilities.

A complete list of all the animations added can be found here.

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